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Links: Laser Challenge V2 Classes

Laser Challenge V2 Classes
These classes use the Laser Challenge V2 equipment. Please note: Laser Challenge: Laser Traps RESET the V2 vests 80% of the time. It is NOT recommended you use them with V2 gear!

009 top
Credit: Daniel
Equipment: V2 Front and Back Vest
Weapon(s): 2 Pistols, 2 Ultrawides, 2 Firestorms
Accessories: Backpack and Walkie Talkie
Info: This class has to be very skillful. He/she should be one of the teams best player, and needs lots of equipment.


Alpha: Invisible Snipers top
Credit: Jack da Ripper
Equipment: V2 Front and Back Vest
Weapon(s): Firestorms (silent)
Accessories: Walkie Talkie
Info: This class is designed never to be seen. All Snipers must be at least 500 feet away and always out of sight of the enemy. The Snipers rarely come in contact with each other and only use the walkie talkies when a hit has been recorded.


Assassin top
Credit: 20belowzero
Equipment: V2 Front and Back Vest
Weapon(s): 1 Firestorm, 1 Ultrawide
Accessories: Walkie Talkie
Info: The Assassin should set up in a perfect sniping position to kill the opponent. He/she shouldn't be seen and works well with a Spy.


Assault Trooper top
Credit: Deucey
Equipment: V2 Front and Back Vest
Weapon(s): 2 Ultrawides
Accessories: Walkie Talkie
Info: Takes assignments from Spy or Commander, and does the job. Most common troop seen by enemy commando groups. They come in and finish the enemy one by one before they can regroup. Use maxblasts at this time for quick kills.


Basic Infantry top
Credit: Chuck
Equipment: V2 Front and Back Vest
Weapon(s): 2 V2 Pistols and an Ultrawide, or a Firestorm
Accessories: None
Info: Basic Infantry are the grunts of an army. They are lightly armed, are very mobile, and capable of trapping enemies with Ultrawide or Pistol fire. While members with Firestorms blast away from long distances for the kill, they can carry a backpack if more than 2 weapons are used. When using Ultrawide and Pistol they may only used one at a time, not both. When carrying a Firestorm, they can't use a Pistol. If using Ultrawide and Pistol, and they want a second Pistol, then they may get it. If 2 Pistols, then they both may be used at once.


Battlekat Squadron Alpha top
Credit: Narayan Boston
Equipment: V2 Front and Back Vest
Weapon(s): Varies for each group member.
Accessories: Walkie Talkie
Info: The Battlekat Squadron Alpha Class is the class of soldiers that mixes precision and rapid fire with volume. They work separate from each other very often but their mission objectives make them a high-powered team. They communicate with each for best results on their missions. Quantum Fireball is the Most Dangerous Soldier (MDS) on the squad. He carries dual firestorms and dual V2 Pistols. Commander Battlekat (that's me) carries a Firestorm, an Ultrawide, and dual V2 Pistols. Everyone carries a walkie talkie.


Battlekat Squadron Beta top
Credit: Nitro
Equipment: V2 Front and Back Vest
Weapon(s): Varies for each group member.
Accessories: Varies for each group member.
Info: The members of the Battlekat Squadron Beta (Beta for short), are there to back-up Battlekat Squadron Alpha. If a mission fails, in comes Beta to clean up the mess. The members should be experts in covert ops (operations which require stealth), and search, and rescue.


Body Guard top
Credit: Nitro
Equipment: V2 Front and Back Vest
Weapon(s): 2 V2 Pistols, Firestorm
Accessories: None
Info: Bodyguards protect and take hits for VIPs (Very Important Person).


Captain top
Credit: Nitro
Equipment: V2 Front and Back Vest
Weapon(s): 2 V2 Pistols, Firestorm
Accessories: Walkie Talkie
Info: The Captain basically commands squadrons of soldiers or escorts VIPs (Very Important Person).


Captain top
Equipment: V2 Front and Back Vest
Weapon(s): Ultrawide Rifle
Accessories: None
Info: He should be a good backup for the Commander.


Cavalry top
Credit: Evan Ostermann
Equipment: V2 Front and Back Vest
Weapon(s): Firestorm, Ultrawide, Pistol
Accessories: Walkie Talkie
Info: When everyone else on his/her team is dead, he/she comes in and KILLS.


Combat Medic top
Credit: Deku Mask
Equipment: V2 Front and Back Vest
Weapon(s): Dual V2 Pistols
Accessories: None
Info: The Combat Medic carries two V2 pistols in his/her hands during the game. The V2 pistol is used to reset team mates who have been killed. (The Combat Medic's team mates can be reset a MAXIMUM of 3 times). The V2 pistol in the Combat Medics other hand is used for self-defense and attack on the other team while he/she tries to get to a fallen team mate. (Note: A player who is dead cannot move and the Combat Medic must find them).


Commander top
Equipment: V2 Front and Back Vest
Weapon(s): Firestorm
Accessories: None
Info: The Commander is always armed with the most powerful weapon. He/she should be good at making strategies and plans. The team should try to protect their Commander the best that they can.


Commander Hostage Trooper top
Credit: Brady Lee
Equipment: V2 Front and Back Vest
Weapon(s): Firestorm (Preferably)
Accessories: None
Info: As soon as the game starts, the "Commander Hostage Trooper" runs into the enemy base and try's to take the Commander hostage and demands a ransom of whatever he/she wants. I've done this and I think it's a good idea, it's amazing the kind of ransom's you can come up with.


Commando top
Credit: Nitro
Equipment: V2 Front and Back Vest
Weapon(s): V2 Pistol, Firestorm
Accessories: None
Info: Commandos should be stealthy. They are to run special missions such as sabotage and capturing enemy commanders. Commandos should work in groups of 1-3.


Communications Officer top
Credit: BSeltzer
Equipment: V2 Front and Back Vest
Weapon(s): V2 Pistol
Accessories: Numerous Walkie Talkies
Info: This officer does little more than secondary guarding of the base and communicating with players in the field. He/she should have connection with all players in the field for his/her side. This means basically, he/she has a ton of walkie talkies, each connected to only one player, or he/she has one walkie talkie and all field players have walkie talkies connected to the exact same frequency. Using a 14 ch., 38 sub ch. radio (purchased at Wal-Mart for about $25 a piece), every player can communicate in sync with up to 2 mi. separating each player. This is by far the most effective way to know where each player is. Back to the job of the player, he/she can alert the commander if troops are in trouble, who can send backup when necessary.


Cover Sniper top
Credit: 20belowzero
Equipment: V2 Front and Back Vest
Weapon(s): 1 Firestorm
Accessories: None
Info: This Cover Sniper should only be used in a few type of teams. This is because the Cover Sniper sits in one spot the whole game and snipes. If the person is very stealthy, the opponent shouldn't know where he/she is.


Covert Operative top
Credit: Dan Procacci
Equipment: V2 Front and Back Vest
Weapon(s): V2 Pistol
Accessories: Walkie Talkie, Laser Pointer, and Black Clothes
Info: Very similar to the night Team, the Covert Operative is a scout, spy, and sniper. He/she uses stealth and has a pretty good knowledge of the terrain and the enemy they are fighting. He/she has a walkie talkie (preferably the Motorola ones with 14 channels and 32 interference codes) so he can keep in contact with the main force. It helps to be wearing a black ski mask and ski goggles. (Ever hear of the computer game Rainbow Six?) It's also a good idea to wire in an earpiece so you won't make any unnecessary noise.
When I play, my whole three man team consists of Cover Operatives. We can usually take down six guys in stealth in about 2.5 minutes.
The player needs to be very fast.


Demolition Soldier top
Equipment: V2 Front and Back Vest
Weapon(s): Ultrawide
Accessories: None
Info: This soldier, armed with an Ultrawide, is to use Max Blasts on the enemy's base constantly. He/she should be an expert at turning the gun on and off quickly to get max blasts.


Distractor top
Credit: John
Equipment: V2 Front and Back Vest
Weapon(s): Dual V2 Pistols with black tape over the lights
Accessories: Walkie Talkie and Mini laser/remote control
Info: The Distractor's main objective is to get the infantry of the enemy to go after him as the soldiers from his/her group rushes their base.


Expendable Squad top
Credit: Insomniac
Equipment: V2 Front and Back Vest
Weapon(s): Ultrawide, V2 Pistol
Accessories: T.V. remote, Walkie Talkie
Info: The expendable squad was meant to help the Nocturnal Super Soldiers and as the name suggests, they are considered expendable. The Expendable Squad is supposed to act as a distraction while the Nocturnal Super Soldiers kick ^&*. They are also supposed to gather enemy locations for the Nocturnal Super Soldiers, beyond that they are free to kill the %^&^&*&!!!!


Flag Guard top
Credit: BornToBattle
Equipment: V2 Front and Back Vest
Weapon(s): V2 Pistol
Accessories: None
Info: This class guards the flag in capture the flag, and cannot surrender under any circumstances, because he/she is the teams only hope. Should be very tactical when it comes to cover.


General top
Credit: Nitro
Equipment: V2 Front and Back Vest
Weapon(s): Firestorm, V2 pistol, and TV remote
Accessories: None
Info: The General commands 90% of the troops. The only troops he\she doesn't control are the ones who stay inside the base.


General Command top
Credit: Anthony
Equipment: V2 Front and Back Vest
Weapon(s): Dual Pistols
Accessories: Walkie Talkie
Info: Should be a tactical expert. He/she leads forces into enemy lines.


Ground/Battle Field Turret Operator top
Credit: Steve Walsh
Equipment: V2 Front and Back Vest
Weapon(s): Firestorm w/ Tripod, V2 Pistol
Accessories: None
Info: The Field Turret Operator operates a turret on the battle field. The Operator may want to cover up in a neat bush or shrub to hid from enemies. If it comes to a point where the enemies get to close, the Operator uses his/her gun to chase them away.


Guard top
Credit: Minith
Equipment: V2 Front and Back Vest
Weapon(s): V2 Pistol
Accessories: None
Info: The role of this person is to guard the base. They are equipped with an Ultrawide Rifle making them capable of taking down small groups of enemy soldiers. They should be prepared to fight against impossible odds.


Guerilla Commandos top
Credit: Mike Hansen
Equipment: V2 Front and Back Vest
Weapon(s): Two V2 Pistols, One Ultrawide
Accessories: Camo
Info: Guerilla Commandos are a team's secret weapon. They need to be silent, hide well in trees/tall grass/weeds, and deathly accurate. They hide among the foliage, quickly creeping along, and shooting anything they see to pieces with their two pistols. If they by-chance come across a patrol or a well guarded area of enemy territory, that's when the Ultrawide comes in handy. Be as quiet as you can. No one knowing your position is one of your best tools. Guerilla Commandos have little use in Urban environments, so just choose another class when street-fighting.


Guerilla Resistance top
Credit: The DK Hitman
Equipment: V2 Front and Back Vest
Weapon(s): 3 Members, 1 Firestorm, 2 Ultrawides, 1 Pistol per person
Accessories: Walkie Talkies
Info: This is a mobile sniper/attack unit. They deploy together and stay as a group unless they deploy the sniper and leave him behind. The sniper gets the Firestorm and provides fire support with max blasts, if he has them. He should stay out of the fray at least 150 feet, and get high if possible. The other two teammates should be fast little guys so they can run quickly and for a long time without tiring. The sniper should coordinate the attack and warn if enemy reinforcements are on the way. The sniper can fight a prolonged engagement and the fighters can fall back to protect him. Good for patrolling controlled territory around a base to act as interceptors for enemy attack squads, and to make hit and run attacks on fortified enemies.


Heavy Medic top
Credit: Rusty Sergeant
Equipment: V2 Front and Back Vest
Weapon(s): Firestorm, Ultrawide, V2 Pistol
Accessories: Walkie Talkie
Info: This class can defend itself and the person he/she is resetting. He/she can clean the area of enemies, then he/she can safely reset his target.


Heavy Weapons Grunt top
Credit: 20belowzero
Equipment: V2 Front and Back Vest
Weapon(s): 1 Firestorm, 1 Ultrawide
Accessories: None
Info: The Heavy Weapons Grunt carries the Ultrawide in his/her left hand and a Firestorm in the right. The Ultrawide should be on wide blast mode. He/she can go trigger happy with the firestorm while swiping a huge shot every five seconds from his gun.


Heavy Weapons Guy top
Credit: The Phoenix
Equipment: V2 Front and Back Vest
Weapon(s): Dual Pistols, Dual Ultrawide, Firestorm
Accessories: Walkie Talkie
Info: TOTAL CARNAGE! A complete nutter loaded to the teeth with destruction, he/she is not allowed out until the 30 second "ready" signal. He/she will need the max blasts and blast shields. If he/she can't carry the weapons, he/she can take as much as he/she can carry (has belt holsters for the pistols).


Heavy Weapons Soldier top
Equipment: V2 Front and Back Vest
Weapon(s): Dual Firestorms
Accessories: None
Info: Armed with two Firestorms, the Heavy Weapons Soldier's job is to attack soldiers with his/her weapons until they are dead. He/she can also provide cover and back up for regular or special soldiers.


Infantry top
Credit: Cory
Equipment: V2 Front and Back Vest
Weapon(s): V2 Pistol and 2 Ultrawides
Accessories: Walkie Talkie
Info: Infantry is the main artillery. It's mainly used as back up for the main troops.


Infiltrator/Spy top
Equipment: V2 Front and Back Vest
Weapon(s): V2 Pistol
Accessories: Walkie Talkie
Info: Armed with only a pistol the Infiltrator/Spy is to keep a strong eye on the enemy's base. The report to the Commander.


Last Resort Sniper top
Credit: Nothing Man
Equipment: V2 Front and Back Vest
Weapon(s): Ultrawide or anything silenced.
Accessories: Dark clothes, preferably with a hood
Info: This class should have small people. This is really only good for all out wars, when everyone dies. This LRS hides in a good hiding spot, and when there is only one other person left, they cover him/her. If the other person dies they just hide and stay there. Then they can keep a game going as long as possible.


Lone Sniper top
Credit: Chuck
Equipment: V2 Front and Back Vest
Weapon(s): Firestorm, V2 Pistol
Accessories: Cammo and Walkie Talkie
Info: The Lone Sniper is responsible for guarding your base, and eliminating individual players, or squads. They use the insane firepower of the Firestorm to destroy their target.


Medic top
Credit: Tim Prince
Equipment: V2 Front and Back Vest
Weapon(s): V2 Pistol
Accessories: None
Info: The medic's job is to seek out team mates who have been killed and can reset soldiers or anyone else 2 times, that means 3 lives. The Commander can only be reset once. Also, the medic cannot fire or even load the pistol. If he/she is caught doing so the person is automatically dead. If there is a medic on a team that means that a team member cannot move after he/she is dead, the medic must find them.


Night Team Member top
Credit: Greg Vandagriff
Equipment: V2 Front and Back Vest
Weapon(s): 1 V2 Pistol as well as others depending on position
Accessories: Varies from class to class, see below
Info: The Night Team was created by my laser challenge group. The Night Team was the group of people that everyone wanted to stay away from, simply because of their ability to drop a person quickly and swiftly, and most importantly, silently. A Night Team ideally operates during night games, as this is when they are most effective. Every Night Team member operating at night should be wearing black or camo, for obvious reasons. Each member should also ideally be quiet, soft soled shoes, like moccasins, while they look silly, they are verrrrry quiet. To communicate with each other, we developed hand signals, identical to the SWAT teams. Many specific positions are available on a night team, usually only 3-4 people are in each Night Team, too many people equals too much noise. The positions are as follow:
Commander - V2 Pistol, Walkie Talkie, flashlight, binoculars (optional), backpack (Also optional). This is the only unit on a team that should carry a walkie talkie, otherwise too much noise will result.
Scout - V2 Pistol, those little white fireworks that you throw on the ground, I think they're called poppers... flashlight, a small amount of rope for setting traps or for climbing fences, a backpack (optional). This unit generally travels 50-75 feet ahead of the rest of the team, this job is creepy at night since a lot of times you're all by yourself in enemy territory, although this job is very possibly the most important of them all.
Suppression Unit - 1 Ultrawide, 1 V2 for backup, flashlight. This is the basic combat unit of the group, generally these should be the most versatile players in the group, they should be able to take out 2 or 3 other players for every one suppression unit lost. Just think "Doom" or "Quake" And pretend your shootin' up monsters and you have an adrenaline rush, you should do just fine.
Sniper- 1 Firestorm. The sniper is a very nerve racking role, you have to be calm, controlled, and be ready to take that ever important shot.... and hit. Usually operates separate from the group, this is my favorite position, a good strategy is to make a mini sniper base where you can remain hidden throughout the game and snipe from, high points are nice, but they are also the first place the enemy looks for a sniper.


Nocturnal Super Soldier top
Credit: Insomniac
Equipment: V2 Front and Back Vest
Weapon(s): Firestorm, Ultrawide, V2 pistol, and Stealth Atomizer
Accessories: Walkie Talkie, Binoculars, and Camo
Info: I invented this class to be the ultimate night time weapon. Each member should be armed to the teeth, fast, and quiet. This class should be able to unleash insane amounts of firepower and still be fast, quiet, and have good aim. Each member should be able to kill a lot of people within a very short time. This is a lot like night team and super soldier combined.
Each member should carry a Firestorm, V2 pistol, Ultrawide, Stealth Atomizer, Walkie Talkie, Binoculars ,camo or black clothing ,tree stands, flat soled shoes (for quietness), and something that makes noise and can be used as a distraction.
This class is very effective and hard to beat. I use all these techniques and no one has been able to beat me.


Personal Soldier top
Credit: Bond
Equipment: V2 Front and Back Vest
Weapon(s): Dual Firestorms
Accessories: Walkie Talkie
Info: The Base Commanders Personal Soldier is heavily armed, and used for sending valuable messages to other players, and other valuable and dangerous missions.


Psycho top
Credit: Nitro
Equipment: V2 Front and Back Vest
Weapon(s): Any
Accessories: Any
Info: The Psycho adds thrill to the game. There is only one, but with any weapons the Psycho is very dangerous. The Psycho just wanders around and kills anything that moves.


Ranger top
Credit: Chuck
Equipment: V2 Front and Back Vest
Weapon(s): Firestorm, or 2 V2 Pistols
Accessories: Cammo and backpack
Info: Rangers are stealth attack troopers and their sole mission is to sneak around and reek havoc on enemies. They sneak undercover and unleash volleys of weapons fire. They are a must have for any army.


Reaper Squad top
Credit: Chuck
Equipment: V2 Front and Back Vest
Weapon(s): 1 Firestorm per member, 2 V2 Pistols per member.
Accessories: Walkie Talkies , Backpacks, Ultrawides
Info: Reaper Squads provide support for infantry in there mixing it up. If you have a Reaper Squad, then one member of each squad should have a walkie talkie. All members of the Reaper Squad have walkie talkies. The squad should be between 3 and 7 members, but depending on the size of the force, it could be larger, or smaller. When called upon, Reaper Squads unleash insane amounts of fire-power upon enemies. A squad will call for help, and the Reapers will unleash upon them with their 1000 ft range. They can also use their pistols to nail things at close range. They can carry as many Ultrawides in their back packs as they want, and by concentrating fire with them, can give close support for infantry and utterly obliterate enemies.


Recon top
Credit: Deacon
Equipment: V2 Front and Back Vest
Weapon(s): Any
Accessories: Anything needed
Info: This member is the brains of the operation. They must find all enemy locations, and create the strategy used for terminating all opposing members.


Royal Bomb Squad top
Credit: Insomniac
Equipment: V2 Front and Back Vest
Weapon(s): Ultrawides
Accessories: Walkie Talkie
Info: I made this class because my team specializes too much on night combat making us lose during the day. These people will load their ultrawides with Max blast and fire all at once or in shifts so one can always fire even with the 5 second delay. One member should have double pistols or stealth atomizer so they still can be fast. The theory is that if you fire at everything you can't miss.


Scout top
Equipment: V2 Front and Back Vest
Weapon(s): V2 Pistol
Accessories: None
Info: The Scout patrols the base perimeter. Sometimes the Scout will go into the enemy's territory or just wonder around looking for trouble.


Seal Team Six top
Credit: Oddjob
Equipment: V2 Front and Back Vest
Weapon(s): Assorted Silenced Weapons and Firestorm for Backup
Accessories: Camo Outfit/Black Outfit, Walkie Talkies, Hand-Cuffs
Info: Should consist of 4-6 members. Excellent marksmen. Excellent stamina. Excellent Soldier to say the least. Good luck finding these guys, they also should be trained in Covert Ops. Move in a staggered snake formation. Use hand signals mostly, but use walkie-talkie to keep in touch with command. Basically, these are the spec ops guys. Give them the hardest mission. Oh, and about the handcuffs.....Prisoners can give out some useful info if properly persuaded.


Secret Commander top
Credit: Ryan
Equipment: V2 Front and Back Vest
Weapon(s): V2 Pistol
Accessories: None
Info: When your base is under heavy attack, have the Commander hide. Then have this person act like the commander, but have a pistol with a max blast ready. When some body comes into your base, have the fake Commander hit them with the max blast. After the enemy takes the hit, have your support soldiers come in to finish them off.


Sharp-Shooter top
Credit: Deku Mask
Equipment: V2 Front and Back Vest
Weapon(s): Dual V2 Pistols
Accessories: None
Info: The Sharp-Shooter holds both V2 pistols in his/her hands during the game and shoots just about anything that moves. The Sharp-Shooter should be an expert at aim, accuracy, and above all, holding their ground. Also, the S-S shouldn’t need cover as he/she dishes out laser rounds to the enemy.


Sniper top
Equipment: V2 Front and Back Vest
Weapon(s): Firestorm (silent mode)
Accessories: None
Info: Armed with the longest range weapon made so far, the Sniper's job is to shoot from as far away as possible. They should be good shots and a master of stealth. Here is a great Instruction Guide made by Nic Bertino.


Sniper Commander top
Credit: Willberforce
Equipment: V2 Front and Back Vest
Weapon(s): Firestorm and V2 Pistol
Accessories: Walkie Talkie, Penknife, Mini Torch
Info: The Sniper Commander is the commander of the team, yet he/she has to snipe in stealth, meaning he/she has to move around a lot. He/she has contact with all team members. He/she is a vital member of the team.


Sniper Director top
Credit: Insomniac
Equipment: V2 Front and Back Vest
Weapon(s): Firestorm and V2 Pistol
Accessories: Walkie Talkies, Ghille suit, good spot
Info: This class was meant to be a sniper but also watch the enemy and to direct the Nocturnal super soldier, Expendable squads, and power squads.


Sniper Rendition top
Credit: Nic Bertino
Equipment: V2 Front and Back Vest
Weapon(s): Anything but Radar
Accessories: Foot spikes, tree stands, camo, really good stealth clothes.
Info: Just to let everyone know, a sniper CANNOT use a radar. The shape of the gun does not fit the need. No stock and if you wanted to aim the best you would need to put a laser on there but then you lose stealth. So use any other gun (also excluding the laser challenge 2000 sets) like a Firestorm or a Ultrawide. Only the best know the best.


Sniper Squad top
Credit: Chuck
Equipment: V2 Front and Back Vest
Weapon(s): Firestorm, 1 per member, and Commander may take 1 Pistol also.
Accessories: Any stealthy clothes, Commander may take a remote control.
Info: This squad consists between 2-8 members. They are armed with Firestorms and wear stealthy clothes. I for example, have 3-D Cammo (I am quite a deadly sharpshooter, and am a direct descendant of any Oakley), and the squad may take a Commander when they have 3 or more members.


Soldier top
Equipment: V2 Front and Back Vest
Weapon(s): Ultrawide
Accessories: None
Info: What would a battle be without Soldiers. These are your basic attack units, armed with the Ultrawide these soldiers are ready to take on the enemy base any time.


Spy top
Credit: 20belowzero
Equipment: V2 Front and Back Vest
Weapon(s): Ultrawide
Accessories: Walkie Talkie and Binoculars
Info: The Spy will sneak behind an enemy, but won't shoot. He/she can radio his teammates and tell where is the opponents are. The Spy works well with Assassins.


Stealth Ninja top
Credit: Lokie
Equipment: V2 Front and Back Vest
Weapon(s): Firestorm
Accessories: Pure Black Outfit
Info: The Ninja never gets spotted and wears all black. He/She stays in shadows and snipes from a long range.


Super Soldier top
Credit: Nitro
Equipment: V2 Front and Back Vest
Weapon(s): 2 V2 Pistols, 2 Ultrawides, 2 Firestorms
Accessories: None
Info: The Super Soldier has to be armed to the teeth. One Super Soldier should easily be able to wipe out small groups of enemies. Super Soldiers do NOT travel in groups, they go solo so they can work in stealth. If a base is under attack, just send in one or two Super Soldiers and the attack should be over in about thirty seconds. If you're prepared to put your life on the line for your base and your commander, and you have a lot of courage, this job is for you!


Support Troops top
Credit: Chuck
Equipment: V2 Front and Back Vest
Weapon(s): 2 Ultrawides and 2 Firestorms
Accessories: Back-Pack (if needed)
Info: These get in the with their dual weapons and strike at key groups and personnel, and boy, do they get the job done.


Suicide Soldier top
Credit: PeeWee
Equipment: V2 Front and Back Vest
Weapon(s): 2 Ultrawide Blasters
Accessories: None
Info: This soldier should run into the enemy base and use the Ultrawides to get as many enemies as possible. This can do considerable damage.


Super Sniper top
Credit: Steve
Equipment: V2 Front and Back Vest
Weapon(s): Firestorm with mods (explained below)
Accessories: Stealthy Clothes (Black)
Info: A Super Sniper needs a lot of stealth, and a lot of speed to move from place to place. His/her Firestorm should have a centered laser pointer (for laser sight) a night vision scope (night vision is hard to get but my friend has all this stuff and more on a EX-D Super Laser). You also need to have the light internally dimmed or you need to cut the wire to make no light. Really, that's what a good sniper is. Oh yeah, also, a Super Sniper can observe the area around him/her and find a good, safe hiding spot to snipe in.


Team Pet top
Credit: Nitro
Equipment: V2 Front and Back Vest
Weapon(s): V2 Pistol
Accessories: None
Info: If you're the Team Pet your mission is simple, agree with your team even if they are wrong. This will boost team moral, and moral is very important in combat. Some good things to say to the troops are "That's a great plan!" or "Go fight so you will become victorious!" or maybe "After you die, we'll send in some more troops to take your place!" Just kidding about that last one.


Terminator top
Credit: Jeff
Equipment: V2 Front and Back Vest
Weapon(s): Firestorm, 2 V2 Pistols, Ultrawide
Accessories: Sunglasses, Walkie Talkie, Penknife, Mini Torch
Info: The object of the Terminator is to go out first and find where the enemy is and frighten the crap out of them with all his weapons. He/she then warns the rest of his team where they are and he/she starts to kill them.


Trickster top
Credit: The OrcSlayer
Equipment: V2 Front and Back Vest
Weapon(s): 2 V2 Pistols
Accessories: Alarm Clock
Info: The Trickster works alone and his/her technique is best suited for indoor play on a rainy day ^_^. He/she finds a good hiding spot to shoot from behind, and then sets the alarm clock to go off in a minute or so. This should create a distraction and others will come to investigate and give you easy picking.


Turret Operator top
Credit: Steve Walsh
Equipment: V2 Front and Back Vest
Weapon(s): Firestorm w/ Tripod
Accessories: None
Info: The Turret Operator operates a Firestorm by the base for extra protection. They can not move the turret outside of the base, but they can move it around in the base.


Urban Shock Trooper (UST) top
Credit: Rommel
Equipment: V2 Front and Back Vest
Weapon(s): Ultrawide
Accessories: Flashlight, Throw able Noisemakers (Optional), and a Laser Pen
Info: The Urban Shock Trooper evolved during the violent 'Tractor Shed Wars' on Burbrink 4, an agricultural planet always finding combat within its small, tangled urban centers. Soon after it was found that Firestorms or Pistols simply could not take the Tractor Shed, a young recruit stepped forward. Using only his customized Blinding Ultrawide, he went in alone, and quickly had half the Tractor Shed, including Combine Hill, to himself. His art was reformed afterward in the Hayloft Incident, in which teams had to assault up narrow stairs and plow into hay bale fortifications. The low cost of the soldier's equipment let these to be produced en mass, enabling solid assaults using massive waves.

(Pros) Cheap, one weapon, flashlight blinds and intimidates, light also serves as a sight (if you lit it, you hit it).
(Cons) Bad outdoors, flashlight may give you away.


V2 Slaughters top
Credit: Soldier Slaughter
Equipment: V2 Front and Back Vest
Weapon(s): Any guns he/she can get
Accessories: Back Pack
Info: Ready for anything. Has to be very accurate.


Weapons Handler top
Credit: Nitro
Equipment: V2 Front and Back Vest
Weapon(s): Any guns he/she can get
Accessories: Back Pack
Info: If anyone has lost their weapons, or had them stolen by the opposing team, the Weapons Handler rushes out to re-arm them. The Back Pack is to store more weapons.