All of these classes use the Laser Challenge
Pro Gear. To get to most of these classes a certain trick is going to have
to be used. For example: if you notice that the Combat Medic has a total
of 10 remove-a-hits. Now normally that is impossible, because you only get
one. Well not if a person who has another vest keeps turning his off, then
on, enters a mode, and transfer's his/her only remove-a-hit to the Combat
Medic. Then he repeats the procedure by turning it back off, then on, ...
you get it now? Good. Because at least 3 of these classes use it (not only
a remove-a-hit, but also Max Blasts and Shields).
This class usually consists of 1-2 units with 3-4 men/women in each.
Each unit should have a commander, a sniper, and 1-2 assault solders.
This class must be very stealthy and use guerrilla warfare and their
fire power to ambush opponents that may wonder too far away from their
comrades. This class can also be used to ambush enemy bases.
The Assassin must be very skilful and stealthy. The purpose of the
Assassin is for him/her to sneak up on an opponent (preferably the opponent's
most skilled player) and sniper them with one of their Max Blast to
try to put them out of the game, without your opponent knowing what
occurred.
The Combat Medic is supplied with 10 Remove a hits. If necessary
he/she may use one, if necessary. The Combat Medic's main job is to
lend his/her remove a hits to his/her teammate's who need them.
Your Commander has less hits than most people on your team, because
he/she should be the best on your team. He/she should transfer all of
his/her max blasts to the Heavy Weapons Soldier.
There should be just 2 or 3 of these guys on the team because even
2 would be powerful enough to destroy most of the other team. I would
have these guys be multi purpose soldiers. At first, they are Snipers,
then, when the battle gets going good, or bad as the case may be, the
Destroyer Soldier comes in and attacks the base.
The Drone Soldier ambushes the enemy base by using his/her 6 second
auto fire's. When he/she uses up his/her auto fire's, they become a
regular soldier.
The Heavy Weapons Soldier, armed with 30 Max Blasts, should back
up the regular soldiers. He should use only his max blasts, aiming carefully
to make sure he has a good shot.
The Spy sneaks right up to the enemy base and watches them very
carefully. If the Spy sees anything out of the ordinary, he/she reports
it immediately to the nearest Soldier.
The Sniper finds a nice comfy spot, looks around at the scenery,
then starts opening fire at any opposing team member he/she can hit.
With no sounds, it is hard to tell where a Sniper is (providing he/she
has good cover). A Sniper must still be careful for the lights on his
gun still work, and when you type in a code it makes the code sounds.
Here is a great Instruction
Guide made by
Nic Bertino.
In a basic sniper scenario, you have one teammate on the highest
point of your base (we play at a playground an night) his gun is usually
modified so the motion maker, light emitter, and possibly the speaker
are disconnected. Not only does this save battery power but it helps
with stealth. Strap a laser pointer on it, to add to the effect (binnoculars
help). Have him/her sit at the top and look for anything that moves.
He/she can't be seen, hiding is second to a clear shot. Also it helps
to equip your team with walkie-talkies as to make sure he doesn't shoot
you (at 300 feet we all look the same) and to make sure no one sneaks
up on him.
A Sniper Team consists of two snipers, silenced, in cammo, with
an armed compliment of grunts, usually 3-5, and as many Laser Traps
as possible. The Snipers can pick off any contacts while there still
too far away to know who's killing 'em. and the grunts help in close
combat. Have planned reactions to situations, if you all freeze when
a Laser Trap rolls your way, you're toast. This is an effective sweep-up-squad.
Plus if you're charging a base, you can easily divide up into smaller
teams or pairs to surround an enemy.
NOTE: Just and idea, all walkie-talkies work on the same freq. (unless
you can redo the circuit board, and tune several into the same number).
So if you can use CB's or the Motorola 20 channel or similar ones, it's
better, but the old failsafe, used since the revolution. Hand signals
and code words. Useful party check is yell "THUNDER" and they should
respond "CLASH". Simple but effective.
The Special Forces Operative sweeps across the enemy base while
finding the weakest point in their defenses. They sneak in and take
out as many men/women as possible while staying hidden.
This class would work in teams of two, and would be in constant
contact with each other. One would remain hidden somewhere where they
could see any incoming attackers. If any attackers are spotted coming
toward the base, he/she would contact the other, who would set some
laser traps on long timer setting, and then retreat to a safe distance
to snipe. When the attackers got to the point where the laser traps
were, they would (Hopefully!) go off, at which point the sniping Trap
Layer would open fire, and the other team member would come in from
behind and cut them off. This tactic would work well in a forest game,
where the traps would be harder to spot.