All of these classes uses
the Original Laser Challenge Gear. It does not use any of the newer stuff,
but you can take these classes and make them to suit your league.
Has any weapons or accessories he/she can find or steal from the
other team. When people loose their weapons, they come to the Bag Soldier
and get new weapons. The Demolition Soldiers will use them a lot.
A Body Guard's job is to protect the Commander, with his/her life
if it comes to it. He/she also supervises the Commander to see how good
his plans are.
This is a way to get rid of Laser Traps and stinky players! If an
enemy sets a trap... make the Bomb Squad pick it up and run with it!
Although he/she may die, it's better than letting a more experienced
player die!
The Blasters, E-XD, front, and back vests should be silenced and
painted black. The bounty hunter runs into combat immediately when the
game starts, and takes out as many people as possible.
Combat Medics are the only team members that can reset vests. They
should carry a walkie talkie so they can talk to other members that
need to be revived. They can defend themselves with pistols. They are
a great target because once they die, there is no one to revive people.
A composed team of friends capable of overcoming any challenge.
Captain: Founder, Can handle any challenge. 2Snippers: Excellent aiming.
2Killers: Quick, great tactics. 2Armorines: Can handle any challenge!!!
and 1Savior: Trust me when I say the strongest challenger. Each member
with the Super Comp Set and an extra EX-D. Also we have 1-3 Laser Traps.
We are totally HARD CORE.
Tell me what you think...the Captain: Rael(...BLAZE...)
Laser Traps (as many as he/she can hold, at least 4)
Info:
Armed with only Laser Traps, the Demo Soldier should have an escort
just in case he/she runs into trouble. His/her main job is to, before
an assault begins, to strategically throw all of his/her Laser Traps
into the enemy's base, hopefully confusing them and making them scatter.
A fragger is needed in capture the flag Laser Tag games. A Fragger
NEEDS escort by at least 2 soldiers. The idea of the Fragger is to snatch
the flag while the enemy is dealing with his/her escort(s), and to be
able to run as fast as he/she can back to base safely with the flag
tucked away in a belt around his/her waist.
A General commands the teams forces. They make plans and execute
orders. They should be protected well, a General only gets one life.
Once he is dead, game over. He should run around and hide a lot, and
he should look like all other players.
A Guards only job is protecting the main base, the Guard should
stand/sit almost completely still, although if he/she hears leafs rustling
or twigs snapping the Guard should get up and look around. It may seem
kind of boring just standing around, but a Guard is a necessary.
Armed with not one but two EX-D's, a Heavy Weapons soldier has a
duty to back-up the regular soldiers. Theoretically he/she could fire
in two directions at once maybe giving enough cover to the regular soldiers
if they needed to retreat.
The Infiltrator/Spy should keep an eye on the enemy base most if
not all of the time. He/She should be very well hidden so they do not
see him/her. As soon as he/she sees them getting ready to attack or
do something else that might be considered important enough, he/she
should contact the Info-Relay Soldier, and he/she should warn the Commander.
The Insider will hide the Micro Gun in his/her pocket and then surrender.
While the Insider isn't under surveillance he/she will pull out the
Micro Gun and get as many shots on anybody that's around or shoot before
they plan to kill him/her.
This is probably the funniest class. You are a lone shark. All you
do is go after both teams with your bombs and guns, or can make an alliance
with one and demolish one. Fun heh?
This person is the next rank lower to the Commander. He/She is needed
for bigger games with many players. His/Her job is to be like the Commander,
only he/she should be with a different group than the Commander. You
should give the rifles to the Soldiers, not the Officers. Also if your
team is about ready to lose, then you can have the Officer be a back-up
soldier.
Recon Operatives are meant to attack the base with some cover, to
make the operation look normal. Once they get hit plenty, they surrender.
The guards will take his pistol, and his micro blaster should be hidden
in a large pocket. He should listen in and get info on the enemy. Once
he isn't under watch, he should escape, using the micro blaster if he
has to. Then he reports back to base. Skilled Recon specialists are
usually successful, unless they enemy searches the person and takes
their micro blaster.
This person is mainly needed for capture the flag games. His job
is to sneak around in the woods and look for the flag or the enemy base.
Once he finds it he lay the laser traps where the enemy base is. He
also can be a main assault trooper.
The modified pistol has a Micromax blaster 1/5 the size, a Laser
Pointer, and Hunting Scope. They hide until told to move in. Until the
other side thinks that your team is losing, and you are out of people,
come out of hiding and try to kill every one on the other team still
alive.
EX-D Rifle (with foam taped over the speaker slots to deafen the
sound)
Accessories:
None
Info:
The Sniper's mission is to attack the enemy base from a great distance.
With his/her weapon's sound lower than normal, the enemy might not know
where it is coming from. Normally an attack by the Sniper shouldn't
start until either side is starting to move. Here is a great
Instruction Guide
made by Nic
Bertino.
Grappling Hook, Foot Spikes, Hand Claws, Tree Stands
Info:
A Sniper (a good one) should stay alone ALWAYS. A Sniper should be
your BEST player, and have great marksmanship. Acting out of hiding,
a sniper should be quick and stealthy. Proper tactics MUST be used in
order for a Sniper to be effective. Here are the Sniper rules: 1. Don't
get caught. 2. Don't get caught. 3. Don't get CAUGHT!
Of all the classes, the Soldiers should be the most common. The
Soldiers are a team's main army. They are given orders from the Commander
and should follow them without question.
This is a unit that goes into the enemy's base without being noticed.
The gun must be silenced. They are the best of the best. The poppers
are for a distraction, while they find the flag.
Squad Leader controls 3 soldiers. He/she is rank under the First
Officer (Commander, First officer, Squad leader). Squad leader take
orders from them. For instance if the commander wanted to attack from
two sides, this is where the Squad Leader would come in.
A Stealth Sniper is a stealthy sniper. They must move quickly and
quietly. Their E-XD should be modified with a mute button and extra
range attachments. E-mail on how to make these mods. They sniper from
long range and should have a lot of cammo on. A good spot for them is
in a tree or in a ditch.
This one carries the Demolition Soldier one step further... a Demo
Soldier that PERSONALLY ENSURES HIS/HER BOMB HITS PEOPLE! Tripping his/her
bomb and running into crowds, he/she does some damage and does it better
because there is a very slim margin for failure.
Runs into the enemy base the second the game starts and shoots as
many people as possible. Takes down the enemy for the sane people. THEIR
MISSION PROFILE IS TO DIE! Sometimes they win the game.
The person does what ever they want because they have the best gun.
The gun includes: night vision scope, laser pointer, two normal pistols
reduced to 1/10 of size, magnified beams, flashlight, all black gun,
no reloading required, no lights or sound, and 90 degree reflector attachment.
This gun is real. I did not make it up because I own it.
The name explains them. Tactical Ops Teams contain of Assault experts,
Demo (Demolitions) experts, and Recon/Infiltration. Assault members
take: 1 E-XD, 1 Pistol w/ holster, & 1 Laser Trap. They do frontal attacks
and sneak up attacks. They should be stealthy. They work in groups of
2-4. They also attack snipers. Demo members should take: 1 Ultrawide
w/ strap, 2-4 Laser Traps, and a backpack to carry Laser Traps in. Their
job is to attack large groups of people plus arm & disarm Laser Traps.
They work best in a group of 2. Recon members should have: 1 Micro blaster.
Hide it in a pocket. Recon members gather enemy info of any type. They
should be VERY stealthy. They also move in after Assault or Demo teams
and pick up any lost weapons. They work best in split up groups of 2.
A Techno Warrior is devoted to the game and will use any fair and
true way to win. With a series of modifications on his gun, "such as
a laser rifle modified to fit inside of the already existing gun" and
remotes on the sides of the gun. He/She will always strive to fight
back and win.